Thoughtful Games

Shane the Visionary

The reason we are all here. Inspirational. Thrives on pressure. Leadership. Chemistry.

We all signed up for 20 years of working for the foundation, building the colony. They provide food and lodging and we promise to not run away. Like there is anywhere to run. With a big bonus paid out at the end and who knows what happens then? Maybe become the governor of Mars. Or run for president of the United Colonies.

On your mind

Explore these questions during play.

  • What is your vision for the colony and what are you doing right now to make it happen?
  • Who can talk you out of an idea once you have set your mind to it?
  • What — if anything — do you miss about Earth?

Someone back on Earth

The previous player in the player order plays your connection back on Earth.

  • Your spouse Kim who will join you with the next mission scheduled to arrive in two years.

Shane

You haven’t told anyone

You may set a scene where you reveal this to another main character to re-roll one die (once per game).

  • I faked the numbers for the colony business plan

Story seeds

Include one of these in your scene description when you set a scene.

  1. A wedding ring shaped as two snakes eating each other
  2. One Revolution Day. 669 sols. 687 Earth days. One Martian year.
  3. A glass tube with ethanol
  4. Hand written letters spelling out the name ‘Eden’
  5. A rattle shaped as a pink elephant
  6. Hangover
  7. A drawing in a sketchbook
  8. The magnificent view of a maze canyon in the morning sun
  9. The golden reflection of a Martian landscape in a bio suit helmet
  10. A relaxing sound of waves

Rattle

Scenes

To set a scene:

  • Choose a story seed and describe the situation
  • State who is present in the scene and invite players to play characters in the scene
  • Say what the scene is about (or play to find out)

To play a scene:

  • Start the scene by saying Action!
  • Narrate and play out the scene until it has reached a satisfying conclusion.
  • End the scene by saying Cut! Help each other keep scenes short and sharp.

Ring

Dice

You will roll one die at the end of three chapters to determine how successful you are with your projects on Mars.

Roll

Track

Result

1

-1

A mishap, misfortune, or setback

2-3

0

Not much to show for your efforts

4-5

+1

Your hard work paid off

6

+2

Great progress!

Main characters

  • Alex the Shepherd. Keeps a caring eye on everyone.
  • Brice the Explorer. Goes where no-one has gone before.
  • Francis the Specialist. Damn good with complex systems.
  • Glen the Inventor. Creates innovative technical solutions to problems.
  • Mason the Scientist. Sees what everyone else overlooks.
  • Shane the Visionary. The reason we are all here.

Connections

  • Adrian, Glen’s foster parent. A teacher who took Glen in from the streets.
  • Jade, Mason’s child. The grownup child of Mason from a marriage gone bad.
  • Kim, Shane’s spouse. The spouse of Shane to join with the next mission.  
  • Morgan, Brice’s sponsor. Has worked relentlessly for Brice to be able to go to Mars.
  • Sasha, Alex’s foster child. A kid with a fucked up crazy past for whom Alex is a role model.
  • Tony, Francis’ aging parent. So proud of what Francis has achieved.

Supporting characters

  • Evan (just Evan). Everybody’s friend. Medic.
  • Kelly the Hammer. Gets things done. Practical, efficient. Mining.
  • Lewis the Joker. Cracks jokes you have all heard before. Electrical engineering.
  • ‘Clockwork’ Robin. Reliable and always on time. Farming.  
  • Stacey the Kid. Wants to prove worthy to be on the team. Computers.
  • Terry the Veteran. Has seen it all before and has tried worse. Operate Heavy Machinery.
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